Thursday, October 24, 2019

Unity Tutorial 5

This week we returned to the teachings of Jimmy Vegas, we watched his tutorial videos number 6, 7 and 8. The first video covered how to use a dynamic hud, this involves creating a special cursor that only appears when the option to interact with something (e.g a collectible) is available. This process also took us over how to add action text to the scene such as "Press E to take gem" and also how to actually trigger the action itself.

The second video talked about how to create a weapon that your character can use in the game. This included creating/importing the weapon (in this case an axe) and then also properly positioning the axe so that it looks correct on the screen. The final video went over how to actually make the axe swing and make the animation look legitimate. Overall I thought this batch of tutorials were a little easier to follow than some of the previous ones and I think I can actually implement this into my final
project, since its such a versatile tool that can be used for pretty much anything, from using it action games as a combat weapon to using it as a tool to collect items, there's plenty of mechanics we can add using this feature.

(Thumbnail for Jimmy Vegas's tutorial video)

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