Showing posts with label Week 8. Show all posts
Showing posts with label Week 8. Show all posts

Sunday, November 17, 2019

First Playable

So this blog is about my first playable prototype for our multimedia development project. Overall I
don't think the project is going too badly however I have run into a couple of difficulties working with Unity game editor. For example the editor wont let me apply textures to terrain for some reason and as terrain is the only entity in the game that can be reshaped i'm unable to add things like hills or rivers into my game for the time being. I'm also a little bit behind in terms of progress on my game but this is mainly down to juggling the work with other modules and will get sorted out in time. 

In terms of whats going well for me so far? I am actually enjoying making the game, after messing around with it for a while I've come up with some cool aesthetic combinations that I think can make the game look appealing and unique. As aesthetic design was going to be a vital part of my final game I think that's a distinguishable step. I'll be catching up on progress later this week and then I should be up to date but otherwise i'm meeting my targets for the assignment and although i'm still unsure about some things regarding the Unity game editor i'm still optimistic that I can get the game done the way I want it done.


(Screenshot from my first playable)

Thursday, November 14, 2019

Unity Free Tutorials

Hola, this week for our unity video game tutorial we were to go out and find a tutorial to review ourselves, we needed one that reflected a feature or mechanic that we wanted to include our game. I chose to use a Jimmy Vegas tutorial that thought me how to produce a game over screen as well as a working health bar. The link for that video is right here Jimmy Vegas video #387.

The reason I chose this video is because my game will feature a multitude of hazards within each level. From enemies to fall hazards there are a few different ways to cause a game over screen. Due to that there's kind of a necessity for a game over screen, otherwise you couldn't really die, unless the game just repositioned you at the start of the level, but using a game over screen is just smoother.

In the video ol' Jimmy boy talks us through making the health bar, we essentially just make a red bar and use script to make it smaller every time you get hit by an enemy. When it becomes non-existentally small the game will produce the game over screen ad the player will be forced to go back to the start of the level.


(Example of a game over screen)
Source