Thursday, October 10, 2019

Unity tutorial 1

After viewing some of Jimmy Vegas's introductory tutorials on the Unity game editor I worked in tandem with them to create aspects of the editor shown in the video. For this set of tutorials I was thought some of the basics of Unity, including how to spawn in objects and terrain and reshape them as needed. This same video also showed us the very basic fundamentals of Unity but I don't think I need to talk about them in much detail.

In the next video Jimmy showed us how to utilize that aforementioned terrain, not only how to reshape it in multiple ways but also how to use imported textures to color it and make it usable in our games as environment. Speaking of environment Jimmy also shows us how to add trees and plants into our game before going on to explain how to add collectible objects into the game which he goes on to elaborate on in future tutorial videos.

Overall all of these new features will be fundamentally vital to our final project, of course because the map design features we learnt will be necessary for our games and there's also a requirement that we must include collectibles as well.

(Terrain in the Unity game editor)
Source: Unity3d.com

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