In the next video Jimmy showed us how to utilize that aforementioned terrain, not only how to reshape it in multiple ways but also how to use imported textures to color it and make it usable in our games as environment. Speaking of environment Jimmy also shows us how to add trees and plants into our game before going on to explain how to add collectible objects into the game which he goes on to elaborate on in future tutorial videos.
Overall all of these new features will be fundamentally vital to our final project, of course because the map design features we learnt will be necessary for our games and there's also a requirement that we must include collectibles as well.
(Terrain in the Unity game editor)
Source: Unity3d.com
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