Tuesday, October 8, 2019

Game Elements

Game Elements

This week we did research on the elements that make up a game, the material we read through talked about what the qualities and elements of a game are and how we can correctly analyse and criticize a game and its mechanics. The material suggests to first look at a games elements without trying to interpret them in a positive or negative way, then we can analyse what direct effect those elements have on the game, before attempting to understand why the designer chose those elements as opposed to others. I think this three step process is effective in critically analyzing a game, mainly because its an alternative approach to more common methods such as simply judging if you like the game or not. 

We also read about each formal element that goes in to making a game (objective, rules, themes etc.) and I think I learned a lot from this bit of research particularly. Not only did I learn new terminology for genres of objectives or levels of player interaction but it also changed the way how I look at certain aspects of games. The theme for example is mentioned as dogmatic in deciding how easy it is for players to understand the rules of the game. For example in chess there is no theme, the names of the pieces are not related to their role in the game, a knight is not called a night because he moves in an L shape. However, in other games such Sid Meier's Civilization 5 builders build and farmers farm, this makes their role clear to the player. 

(Chess)
Source: Publicdomainpictures.net


Here are some additional sources that I found useful in further understanding advanced aspects of game analysis. 

Formal Abstract Design Tools
An article by Doug Church in which he offers information on advanced tools used to analyze and criticize games.

Game Criticism and the Myth of the Objective Review
An article by Micheal Heron in which he talks about how games are criticized in comparison to movies and other media.

The Impact of Fandom on Game Criticism
An article by Josh Bycer in which he discusses the effects that being a fan of a game has in relation to its criticism.

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