My Half Baked Video Game Idea I Came Up With At 4am At Night
So the game I was thinking of making would be a kinda adventure style game, it would be played in the first person and the emphasis of the game would be more about the environment and soundtrack than any kind of fast paced action, in a similar way to the game "journey".
("Journey" the game)
The game would start the player off in a circular area with an alter in the middle, around this area there are 4 gates, each gate having terrain/mountains visible beyond it. Each of these gates will lead to a different area, with a large open landscape themed around an element. One area will be themed around fire (think volcanoes and lava), one around water (ice mountains), one around air (floating pieces of terrain), and one around earth (forests). Each of these areas will have a collectible at its furthest point, omitting a bright light into the sky that is always visible to the player in order to guide them, the player must traverse the terrain and acquire the collectible, they will then be returned back to the starting position, with the collectible filling the alter 1/4 of the way and prompting the player to enter the remaining areas to repeat the process. When they collect all 4 items the alter activates and teleports them to a world of shadows, for one final journey.

("The 4 Elements")
Obviously this concept is going to rely on beauty and visual impact to connect with the player, to assist in this I thought I would add build-up instrumental music, songs that can get the player invested in the game. I thought a nice touch would be to use a unique song for each area, each one representing the kind of environment the player is traversing.
Potential soundtracks I've identified so far
Earth Realm (????) -
In terms of story and narrative i'm not sure how heavily they will be featured, currently i'd need a theme of the collectible objects and a reason for the players actions and journey to complete a full storyline but i'm open to the possibility of leaving the story's meaning as ambiguous, which could be the better option but i'll put more thought into that and get back to it.
In regards to production, the game should be easy enough to make, it more than likely wont feature any super advanced features unless I find a way to incorporate them. For the most part the player will be walking, swimming, jumping, collecting collectibles and potentially moving objects to solve puzzles in order to advance. Of course i'll probably need to spend a quarter of my life creating the landscape for each area but i'll cross that bridge when I get there.
Overall I'm looking forward to expanding on this game, it definitely has potential to flop and be mind blowingly boring but I think that if I get everything just right I can create something enjoyably unique. Anyway, that's my game so far, thanks for reading.