The flexibility of this approach is great as well. It allows us to work ahead and get work done in advance when we have free time, and allows us to do extra credit projects for if we ever fall behind or get caught up in work for other modules and begin to miss deadlines. The fact that lectures and labs are optional as well gives us more time to use as we see fit to use it while still providing the labs and lectures for people who need help or just need to get work done.
The unity tutorials will be useful since we haven't used the unity game engine yet and this will introduce us to and familiarize ourselves with the engine for when we start working on our final project. Peer commenting will also help us out, since feedback is limited in this module its good to get opinions from fellow students on your work.
(Unity game editor and company logo)
Source: Wikimedia
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