Tuesday, December 3, 2019

Games Testing

This week as part of our readings we were given material to read regarding game testing as well as how to give constructive criticism, obviously these two things go hand and hand. The first link discussed the aforementioned constructive criticism, it talked about how important it is to give unbiased and valid feedback when criticising a game, this makes sure that the criticism is as valuable as possible. Another point made by the post is to ensure that the feedback is clear, understandable and relevant, this insures that the receiver of the feedback fully understands it and can use it to improve on their game.

The second link we were given talked about game testing, one interesting thing of note that I found in the reading was how it stated that game testing from a gamer is just as valuable as game testing from a fellow developer. While developers would closely examine your game and look for flaws within it a gamer will instead give you first hand feedback. The gamer can also recount to you how your target audience would feel, as you are indeed trying to sell to gamers, not game developers.

(A desk of developers reviewing a game)

1 comment:

  1. Hey Adam,

    I really like the content that you've written about. It's easy to understand and nicely summarised. One thing I would say is maybe to try and steer away from paragraphs. Keeping it as brief as possible (bullet points, etc.) makes it a lot easier to read and remember. I also used to write paragraphs until I reviewed other people's readings and would see how much better the layout is.

    Look forward to reading more!

    BLC Blogging

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